![]() And as your confidence grew, and you took down an enemy that sported an intimidating golden border for the first time, you'd graduate to the dusty fields of Westfall. Here you'd get a grounding in professions, perhaps fish in the rivers nearby or seek out some iron ore veins for that relaxing clink. As you started slowly levelling up, quest givers would nudge you towards the little town of Goldshire. Back in my day you'd pick a race, like Human for instance, and you'd begin your journey in Elwynn Forest tackling Kobolds for their candles. The new player experience in WoW is very different to how I remember it. As Blizzard carves out new space for new regions and races with each and every expansion, I wonder: has the game become too big? Or put another way: am I unable to grasp just how vast its become? ![]() Blizzard have streamlined the early game, sure, but in doing so they've made it almost impossible to pin down my sense of place in the world. Having returned to World Of Warcraft after many, many years away from Azeroth in our new Inventory Space video series, I'm taken aback by how disjointed the new player experience has become.
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